![sonic 1 megamix v4 sonic 1 megamix v4](https://i.ytimg.com/vi/DU5UCnhCFpo/maxresdefault.jpg)
Upon claiming the seven keys, Mario can unlock to path to World eight, and the endgame. These seven keys are well hidden, but the clues are substantial. The objective is to explore each world (in order of your choice), and through clues provided upon defeating bosses and fortresses, locate that world's secret key. The game takes the Mario 3 eight-world structure, creates new stages and worlds, and infuses the overall package with some adventure-game qualities, such as exploration and non-linear approaches to worlds.
![sonic 1 megamix v4 sonic 1 megamix v4](https://i.ibb.co/bz3y4cR/Sonic-1-Mega-Mix-Mega-Everdrive-Pro.jpg)
This production is widely regarded as one of the most impressive NES hacks ever produced, and only a few minutes of playtime can make you believe this status. Mario Adventure is a collosal, deep Mario game crafted using the Super Mario Bros 3 engine. I cannot undersell this exceptional team-effort short. This production is vital, not only to those interested in hacking, but to all gamers. Its not about pure speed, its a game of momentum, choice, depth and balance. Here is a game that understands exactly what Sonic is about. There are loads more to mention, but discover that for yourself. Incredible, appropriate graphics which continue to suprise while maintaing the Sonic 16-bit artstyle
#Sonic 1 megamix v4 series#
Perfect control - Sonic's moveset is assembled from the best the series has to offer, especially the legendary Sonic CD, and including modern Sonic movements such as homing attack and momentum boosts. Superb music choice that changes per act rather than per zone. Superior Level Designs (multiple paths depending on exploration, skill, character ability) Multiple characters, with unique movesets and abilities Sonic Megamix takes the basic structure of Sonic 1 (Green level/Castle Level/Spring Level, etc) and remakes them using: In this game, you will find a project with more Sonic-ness about it than any Sonic game of the last decade. The project's ambition seemed to have passed the limits of the Mega Drive/Sega Genesis, and is now a Sega-CD production. Sonic 1 Megamix is one of the paragons of 16-bit hacking. If there was a fault with this production, it would be the humble name it goes by. This results in some very unique fights between Mario, and an armada of gaming heroes and villains.
#Sonic 1 megamix v4 code#
The designer has reprogrammed the game's assembly code to allow fights beyond the engine's capabilities. The most impressive quality of Brutal Mario though, which has earned it prestige in the hacking community, is the spectacular boss battles. And I must mention the samarai-sword speed-reaction level, in which Mario must unsheath a sword faster than his opponent. Another returns Mario to his spaceship from Super Mario Land. Another is to have Yoshi eat a certain amount and a certain type of enemy as the timer counts down. For example, one level objective is to chase an accelerating Yoshi through dangerous terrain (get back onto Yoshi to complete it - harder than it sounds!). There are many hacks that create new levels for Mario to complete, but this hack introduces new types of levels and puzzles.
![sonic 1 megamix v4 sonic 1 megamix v4](https://i.ytimg.com/vi/99JA_5xZUlQ/maxresdefault.jpg)
This redesign of Super Mario World is notable for many things. Extra Mario Bros is a tough (but fair) game, which rewards exploration with constant suprises. It is the Mario Engine, re-programmed with an arsenal of new capabilities. It is worth noting that this is NOT a hack of the Metroid Engine (as would usually be the case with hacks). Should you collect them all, the final boss changes to a huge Bowser (more impressive than it sounds, especially on the NES). The game also offers multiple endings dependent on percentage of items collected. Through exploration, Mario earns permanent upgrades such as terrain-destroying fireballs, different types of projectile, different types of boots (so Mario can walk on Lava) keys and double-jumping, allowing him to progress further. Rather than a level-by-level system, the engine has been redesigned to be more like Metroid, with a series of linked sectors in a large world (which you can backtrack through). This redesign of Super Mario Bros is a marvel. I've created this thread to share some media for these projects. I've always been interested in the game hacking community, especially when they redesign a game to the nth degree, create a new genre with an established game, or totally convert a game to something else.